Friday, February 11, 2011

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X-Men: The Marvel Origins

before yesterday appeared in bookstores a 100% interest in Marvel Origins of X-Men . That really worth four one-shots?

Ah, the good old days of Strange "special sources" ... it work to get an update on the characters while boarding pass at a handful of new readers and curious. As always with this kind of recipe, it works more or less well and the result depends mainly on the talents of authors and not the supposed ease of access to a world whose complexity often decidedly embarrassed publishers who are responsible.
Marvel has launched some time ago a series called X-Men Origins and Panini, in its infinite wisdom, released this month a selection of four episodes, published in the collection 100% Marvel.
the menu, the beginnings of Colossus, Nightcrawler, Emma Frost, Gambit.

We first Colossus, with Christ Yost scenario and Trevor Hairsine drawings.
Well, wave spy story with Soviet agents trying to get their hands on the small Piotr plus an almost omnipotent intervention Xavier (who also wants to be called absolutely "teacher" and not "Sir", that's it, he freaked out).
For introduction, is rather low. It
connects with Diablo (Nightcrawler So) by Adam Freeman & Marc Bernardin (screenplay) and Cary Nord & James Harren (drawing). Classic tale of circus, with nice cranks operated as monsters and very bad (and stupid) exploiters. The writers here have visibly struggling to make their "ugly" credible. Everything is so obvious, and phoned already seen that it's hard to go through. The ideal would have been to go to all readers, so much to old hands and newcomers. Here, it is even not sure that this test really is for someone.

Yes, I grant you, it starts badly. Fortunately, the rest will still face the whole.
Emma Frost first, by Valerie Orazio scenario and Karl Moline drawing. Casually, it is rather well done, not so monolithic that it (our brave Emma still passing by a lot of emotions), and 22 plates, relatively complete.
is even some connection with the information published Marvel Age , a collection that is returned in original (much longer) on the childhood of the miss. Then comes
Gambit, with Mike Carey the script and David Yardin and excellent Ibraim Roberson ( Guide Zombie Survival ) to pencils. The episode is damn well made and even complete (including one discovers the Marauders and their sinister mission against the Morlocks), with a nice little plot at the presentation of Me, and then a sort of reminder what it is or can do.

Now a practical standpoint, is that this comic really helps to understand the characters referred? Nothing is less certain. It has some basic elements, but then to say that a new player will necessarily be a good topo on these mutants, or even simply will experience a certain empathy is far from won. Obviously, we must recognize, discharge of the authors, that the exercise of one-shot remains one of the most difficult as it is not always easy to make short, especially to transcribe the essence of mutants that have not badly knocked about in recent decades.

Overall, for long drives, these boards are likely to remain somewhat bland. For beginners, difficult to believe that they provide the dual and difficult mission to both present and persuade. A
anecdotally. One more.

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