Monday, January 31, 2011

Play Pokemon Red Online With Save And Colour

Guard

The output of the new volume of Legends Guard we can now do a quick overview of the series.

In the Northwest Territories are hiding in villages and cities beyond the gaze of men. This is the area mice. Under rocks and leaves or in the hollow trunk of an old spruce, an entire civilization evolves, trade and tries to protect multiple threats from the outside world.
To protect the little people, the Guard was created. Its members serve as scouts, sentries and guides storm. Serving the community at risk of their lives, their courage and prowess became legendary.
Lieam, Kenzie and Saxon are part of this elite corps. One day as they go in search of a merchant lost the heart of the forest, they discover the existence of a vast conspiracy. Someone is trying to get plans Lockhaven, the fortress that houses the Guard.
The time for fighting has come. The time of the fall, when everything seems ashamed, tumble and dry out slowly. Then comes winter, which freezes the bones and bring famine and isolation.
After two seasons, some have found love, more death or fate. And the guards have done credit to a principle dear to them: favor the common good before their own ...

mice in an atmosphere of heroic fantasy, yes, it reminds damned Mice Templar . And indeed, the two works have much in common, whether the epic, rich "nations" and portrayed many other qualities, including a graphic world charm.
All this comes from the imagination of David Petersen, who signed script and drawings. The first volume, entitled Fall 1152, was translated from American and published by Gallimard in 2008. This time, the publisher released later Winter 1152. It is easier to talk about both at the same time, especially as the story, of course, follows and that the two are equally well realized that the other one.
From a visual standpoint, the mice may be less expressive than Mice Templar (I'm about to specialize in rodents I think), however, the sets are often very beautiful and detailed. The coloring is also very successful, to immerse the player in subtle atmospheres and different, especially giving their stamp on two works based on the seasons (and hence colors) are very different.
It goes from huge to large underground chambers snowy expanses or to small corners lit by candles, in short, is varied and you find yourself more than once to dwell at length on the boards.

History is already agreed upon (basically a struggle for power) but we must recognize that it is fully highlighted. The narration is effective, the author takes us quickly to the heart of the plot and characters take the thickness over time and are more complex than it seems.
importantly, Petersen has created a credible and exciting world, based on concepts actually quite logical. Mice are not (by far!) Animals most frightening, they are forced to live in cities or hamlets which, of necessity, become a little prisons. To ensure supply and communication between different places, so it was logical to create a sort of troop able to cope in a hostile environment. Different problems arise, however, social and political: lack of coordination and central government, but also, in the case of cities specialized in production specific structural shortages on some products vital, forcing the mice to maintain at all costs their lines of communication open (hey, I realize that the way I explain, it sounds boring, but actually no, it does the is not at all). O)

Suddenly, the sometimes deja vu concepts related to the heroic-fantasy is largely erased by applications associated with specific problems in mice. War against ferrets, friendly dealings with the hares used frames "version TGV, strained relations with the bats, because of their wings and their hair, are nor accepted by the peoples of the air (yes, birds so) nor those of the soil (mammals), and no shortage of ideas!
Each volume is divided into six chapters which have the characteristic of all start with a small introductory text for an update on the story. The narrative is interspersed with poems and songs, often quite well translated elsewhere. Finally, appendices, present at the end of each book, come back in more detail in different places or trades. Not to mention of course the traditional cards, sometimes with the precise routes of groups of characters.
Everything comes in a square format with hardcover. Volume # 2 is cool but the first is of course still available.

An excellent series, all age groups but not stupid either and that reveals both touching and very pleasing to the eye.

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